Wednesday, April 6, 2016

Minecraft in the Library

Minecraft is by far the most popular game of the half-dozen available for play on the X-box in the branch where I work. The disc makes frequent trips to the cleaning machine and has been replaced several times when it cracked or just wore out.

Its popularity is challenging our generally "hands-off" approach to the X-box -- patrons may choose from among the games we have designated for in-house play, only one game at a time can be taken from the service desk, we'll get the system started but are not game experts. These general policies don't take into account our patrons'  desire to save their Minecraft creations. Recently the system's available memory was too full for another of the games to play, so everything was erased. We had some very disappointed Minecraft players.

While I have not played Minecraft, I did understand and sympathize with our patrons'  plight. I have been aware of, and at times a number of years ago, immersed in talk of Minecraft as the parent of two early adopters. My oldest son is not just a digital native but a a natal digital native -- he has an innate understanding of technology and was drawn to this game early on. He was intrigued with the story of its sole creator sending this game out into the world. His younger brother is much less interested in gaming, but was drawn to the ability to build and create, describing it as "electronic Legos on steroids."

Once the game became more "corporate" they lost interest as it moved away from the need to plan and strategize to build and protect resources to a more cut-throat survival format. But judging by the continued popularity of the game and books related to it, they seem to be Minecraft outliers.

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